Monday, May 25, 2020

2.13 If Not Science



"Dad, are you okay?" Once the cowardice-suppressing elixir wore off, Lydia was not pleased with herself about what she did to her father, and used a cure on him immediately.

"I'm fine, just a little tired," he says, oblivious. He remembers nothing from his short time as a shambling, useless zombie.

Neither does Laurel. Laurel was freaking out so much, Lydia threw a cure potion at her too.

Lydia smiles weakly. "Do you believe in magic?"

"Nope," he says, without bothering to question where this came from.

"Are you sure there's nothing weird about us? You told me my great-grandfather was a werewolf..."

"I told you my mother told me my grandfather was a werewolf," Lynx corrects her. "I didn't tell you I believed her."

"What if it was true?"

Lynx frowns at her. "A lot about my mother's history before she came to Aurora Skies is suspect. Don't be daft, Lydia. You're too old for this and I'm too old for this. There are no monsters under your bed, there are no mermaids in the ocean, there are no werewolves in Monte Vista."



Solana is fascinated by Lydia's elixirs, and vows to keep her mouth shut for the time being, in exchange for the recipes and raw materials so she can do her own research on them.

"First of all, I want to make myself immune to your memory wiping cure potion," she says.

"It wasn't that awful!" Lydia defends herself. "It only took away like ten minutes of Laurel's memory."

The chemical mixtures Solana comes up with after hours in the school lab are not the same as what Lydia can create with the alchemy book at her side... and even when Lydia sneaks the book to her, Solana's results are different. Lydia is special, in some way Solana cannot yet define.



Unfortunately, graduation is coming up soon, and Solana's top priority is to finish her senior project. The stuff with the nanites and the plumbots. So she has to put her investigation of the paranormal on hold.

She cautions Lydia to try to take less of the potions she's been hooked on, since they are obviously compromising her judgment, and Lydia agrees, though she keeps her job at the alchemist shop, honing her skills and hoarding simoleons.

Solana is a little jealous of that. She's perpetually broke, spending all of her allowance on bot materials.







In total, Solana creates twelve bots for the school to sell to local businesses.












Lynx's three daughters age up and graduate from high school.

Solana is the Valedictorian. Her former classmates vote her Most Likely to Take Over the World.




Close up of Solana...



...and Lydia...



...and Laurel.




And some pics of Lynx playing basketball with Arne, because that's cute.



Lydia's boyfriend has also aged up. She calls him over to the house to discuss their future plans.



Their relationship has been strained since she stopped drinking the potions, but Vern's friendly smile still melts her heart. She tells him about how Solana and Arne are going off to university together to become mad scientists or whatever, and Lydia would like to go to university as well, even though Laurel doesn't want to. Laurel's getting into professional sports, right here in Aurora Skies.

"It's so stupid. Going to university can help with a sports career too! But she's being obstinate about this." Lydia doesn't like that the trio is splitting up. It's a new thing, on top of all these other new things, and it's scary. Part of her wants to stay here, in her childhood home, with her twin sister, but that would mean accepting that adulthood is here, and she'd really prefer the buffer of college, so she can sort herself out.

Vern smiles and nods. "So what are you majoring in, if not science?"

"Umm... communications. Don't look surprised! I've always liked journalism, I was just too nervous to sign up for journalism things in high school. Anyway, I'm pretty scared to leave home, but I need to do it! I need to see new things," Lydia takes a deep breath. "I think I'd be less scared if you went with me, Vern."

Vern looks down at his hands for a moment and wrings them together. "Listen, Lydia... I've been doing some thinking about our relationship, and I just feel like we're going in different directions."

Lydia feels her heart sink. "I could rethink university..."

"No, no. It's not that," he says quickly. "I just think it would be a bad idea for me to follow you. It's a lot of money, and it's not something I want. And for a while, things have felt... different... between us. I don't know if I did something wrong, but it's like you got quiet and nervous and shy again... after I thought things were going well and you were opening up. I'm sorry if I did something to upset you."

"You didn't..."

"No matter what I do, I can't seem to impress you like I did when we first started dating."

"No, Vern, you impress me..."

"I need a break, Lydia. And I think you'll do great at university without me to distract you."



Their teenage romance ends with a sad and awkward farewell hug.

Lydia wants to cry.



The next morning, her family has one last breakfast together before she and Solana leave for university. It's Eggs Machiavellian, and the quality is perfect.



Lydia is freaking. Out.



Arne comes over to pick them up and drive them to the train station.

Lydia feels a stab of jealousy, seeing him and Solana interact so easily and affectionately. They know each other better than Lydia and Vern ever did, so it's not like the comparative closeness is strange, but it still stings.



Lynx bids them goodbye and says he's proud of them. Both of them.

Lydia smiles woodenly. She feels like Solana is the only one who has done anything worth praise.



As they drive away, Lynx is the first to turn back towards the house.

He hates watching people leave.




_______________________________________
Etc.: Generation 2 ends.

So, one of Lynx's rolls was AWESOME! and I struggled with what to do there. My initial thought was, since being a gamer is part of his identity, he could make a big arcade... not the little arcade in the house (though that one is still cool, right???), but a proper community lot arcade... and then I realized that if I did that, the family would not have enough funds left over to purchase the really awesome house I want for generation 3. So I came up with other ideas.

Awesome #1: plumbots to replace some of my town's... essential workers!

I made sure they were all high quality plumbots, with limitless learning, solar powered, and efficient chips. It was originally conceived as a sort of father-daughter project, but then I decided Lynx's in-story contributions would just about match his in-game ones instead. He sacrificed a lot of money to make those plumbots happen (though not as much as building an arcade would have cost), and also sacrificed some lifetime happiness points to buy those trait chip bundles, when the game refused to give me all the nanites I needed from the shop, despite buying out the shop over and over hoping it would restock favorably.

Awesome #2: Lynx was a single parent, but his workaholic trait allowed him to grind out money like crazy. Poor guy. The household net worth rose to about 500k, which is necessary for that really awesome house I talked about.

Awesome #3: Lynx got turned into a zombie last chapter...

Generation three's family structure roll is couple + help. This is why I balked when Lynx and Brooke had twins. I had to actually choose between Lydia and Laurel. I picked Lydia early on, despite the game throwing the coward trait curveball at me...

I have never done the Sims University thing before, so Solana, Arne and Lydia are embarking on whole new territory as my test subjects. I rolled Homemade for their generation, but I won't be strictly observing it while they are at university, since it's its own side travel adventure. Sims don't age at university, and time doesn't actually pass in the home town.

I'll see what I can do about slowly transitioning them into that homemade roll while they're at uni, though, since that would make sense. Who doesn't come home from uni with some new habits?

Saturday, May 16, 2020

2.12 That Liquid Courage



Lydia returns to the magic shop that gifted her a potion, explaining that she drank it and was suddenly unburdened by the coward trait that had followed her since early childhood. She had the most fun night of her whole life, on a date with Vern Vinter, but now the thought of seeing him again makes her almost pass out from anxiety. She doesn't think Vern would like her as much if she didn't have that liquid courage. "I don't know what you did to me, but I need more of it."

"I'm so happy you have enjoyed my wares," Madame Ruth says, "but I would go out of business if I gave them all away for free."

"Yeah I figured. How much?"

"For you, darling? A special. Assist me in crafting more elixirs, and you'll be entitled to use some of them."

Lydia blinks. "I don't know the first thing about any of that..."

"But you do want to know exactly what you're drinking, yes?"

Lydia looks down, embarrassed. She can hardly believe she ingested that mystery potion in the first place. It could have been addictive drugs, it could have been poison...!

"The truth is, child, you are special," Ruth continues. "From the moment you were near my crystal ball, I knew you had hidden power."

"What are you talking about?"



"Your energy has an echo of rare magic. Not many possess it. I doubt you'd be able to weave spells, but you don't need to, you only need to be open to letting some of your energy flow into the recipe."

"That sounds... dangerous?"

"Let her show you the process," Leon Zhong encourages. He's been standing quietly behind the counter.

"I thought you were the alchemist," Lydia accuses.

"Oh, I do things," Leon says. "But you can do different things."



Lydia shivers as she's shown into an ancient basement, terrified that this is where she will be murdered, but she calms down as Ruth and Leon tell her what each of these plants is used for.



A side room provides a quiet place to work. Leon points out a book on a pedestal. It looks similar to one Lydia saw upstairs, and to several other books on the premises, but he insists it is different... that it has pages only someone like Lydia can pry open, and words that will only appear for someone like Lydia.

"The artifact will be able to siphon some of your energy," Ruth tries to explain. "It's harmless..."

"No pretense. It's about the money," Leon admits. "With you helping us, we can expand our inventory. New potions. New magic-imbued items... we may even be able to open trade with a certain witch coven that's been rudely ignoring us..."

"So you want me to believe all of this stuff is real?" Lydia is curious, but skeptical.

"Oh not all of it." Leon seems amused. "We cater to actual supernaturals, but in order to do that safely, our store has to also have that... pretender appeal. Most of our customers are sad people who only wish they had magic."

"Or people who enjoy the aesthetic," Ruth adds. "Our value to the cosplayers of Aurora Skies can't be underestimated, hm? And let us not forget the many who come to me for hope and advice. I'm a useful service, and my clients are lovely."

Lydia frowns, remembering having her fortune told as a negative, almost threatening experience.



Ruth shows Lydia how things are done.



Lydia's doubts about magic linger, for surely this is all merely chemistry... but then, when she touches the book's pages herself, she feels an undeniable rush of energy.



Lydia's world is forever changed. As a child she fantasized about being a witch, or the daughter of a mermaid or something, but as she grew older she was forced to accept her ordinary origins... just the result of some ordinary lady cheating on her husband one time with an old friend... but now Lydia is told she has deep magic in her bloodline, from sources her new teachers do not care to speculate on, and she finally has a way to conquer her cowardice.



For now she sticks with potions that wear off in a few hours.

The boost of confidence from the potions allows her to fearlessly go on dates with Vern, and to work on skills without caring if she fails at them, and to try bold things she never could before...





Hot air balloons, for example.





Lydia swings higher. She sees more.



"What's with you?" Laurel wants to know. "I know you toilet papered the principal's office, I've covered for you skipping class, Janette said you insulted her hair..."

Lydia shrugs. "Janette's hair is awful. I can't believe Viktor picked her over me."

"You've been singing karaoke with Vern," Laurel continues. "You were dancing in the lunch room, badly I might add, Dad doesn't care but you've been out past curfew eight times now... and Kelby Olivia says you quit your job at the bookstore! Where have you been going, sis?"

Lydia rolls her eyes. "I have a new job."

"Where?"

"Druidsdream Alchemickal Supplies. I tend the gardens, I mix the potions, and I get to keep some."

Laurel blinks. "What the fu...dge?"

"Wolfsbane and red toadstools if you want a pregnant woman to have triplets," Lydia says, "but swap out the toadstoods for spotlight mushrooms and you'll stay up all night without being tired."

"I can think of better places to get caffeine than mushrooms..."

"Potion Number Nine takes away all my anxiety."

"So you're doing drugs."

"I'm making magic. Do I need to prove it to you?"

"Forget I asked..."



"Well I want to see," Solana interrupts. "Whatever it is, I'm sure there's an explanation."

"This ought to be stupid," Laurel scoffs.

"Well... I have a zombification potion, in case I run into murderous fairies, but it can only be used on adults so you'll need to get Dad over here," Lydia says.

"In case of whatnow?" Solana frowns.

"Mister Zhong says there are supernatural creatures working to make sure normal people continue to not believe in magic."

"My plumbob, she's actually lost her mind," Laurel mutters.

"Daaad!" Lydia calls.



Lynx is, unfortunately, quick to the scene. "What is it?"

"Hold still please," Lydia requests.




Lydia hurls the zombification potion at her father. The reaction is immediate.



"Do you believe me now?" Lydia asks her sisters.

Her sisters scream.





Lydia is completely unbothered by the whole thing.

The zombification curse doesn't make enemies dangerous, it makes them stupid.






______________________________________
Etc.: She's got a ticket to ride, and she don't care.... ♪